Thursday, September 17, 2009

Changes...

Since we are restarting MONOPOLY City Streets game play, we have decided to make a few changes to the game at the same time. Why? We want to make it more competitive and fun…and also to prevent any sneaky cheating (which a few of you were up to…you know who you are). A short summary of some key changes:

Streets can only change hands ONCE per day
In other words, no street can be bought or sold more than once per day. So, be wise about your street selection.

Bidding Cap Removed
For level 3 players and above, we have removed the bidding cap of M1.5 million on streets. Have fun.


Addition of "For Sale" signs
Having a hard time finding a street to purchase? Now when viewing the zoomed out map, you will see red “for sale” signs that will indicate where streets are available. Click on the sign to visit the neighborhood and buy, buy, buy.

Tax
There is only one certainty in MONOPOLY City Streets. Tax. Just like in real life, tax now plays an integral part of the game. The first 5 streets that you own are tax-free. The current tax rate is 3% per street. For example, if you own 15 streets your tax will be 30% of your total rent collected every day. If you own 25 streets your tax will be 60%, etc.

Street Protection
Many of you noticed that if there is an offer made on a street, it was protected from hazards and the bulldozer while the street is under negotiation. No longer. Streets will no longer be protected when they are included in negotiations.

Forced Repossession of Streets
It pays to play regularly. If, after 2 weeks, there has not been any activity on your account, the bank will automatically repossess ALL your streets. Ouch. So, keep buying, building and negotiating - you never know what chance has in store for you…

For the updated guidelines click here.

Cheaters
We are monitoring activity of players. If we are suspicious that you are engaging in unsportsmanlike behavior in the game, you do run the risk of being disqualified (or in Monopoly terms, sent to jail without a 'get out of jail free' card.). As you know, this is a free game and we want people to have fun negotiating deals, buying streets and building a crazy new cityscape.


And, two things you won't see (we know you'll ask...)

E-mail verification: Monopoly City is a family board game. And, by extension, Monopoly City Streets is a family game. We are limited as to the type of information we can collect from younger players (especially internationally) and as such have not added e-mail verification.

Updated street data: There are millions of streets in the world and we are not able to update the street data at this time. But, if you want to learn more about OpenStreetMap and Monopoly City Streets, click here.


We hope that this sheds some light on the changes to the game. Thanks again for your enthusiasm for Monopoly City Streets. Enjoy!


551 comments:

«Oldest   ‹Older   1 – 200 of 551   Newer›   Newest»
Addax said...

No seré el primero nooooooooo ^_^

Marc said...

I'm sorry that people didn't get to start as quickly as they wanted to because the servers were overloaded on day one, but for those of us who have been playing regularly since then, this just sucks. I can tell you that I will not be continuing to play. Guess there will be more streets available to the whiners now.

Ludko said...

www.myMonopolyCityStreets.com

WoRMs said...

Enjoy!

Stylw said...

Vist A Monopoly City Streets fansite at monopolycitystreetshq.org for forums, guides, screenshots and technical support.

monopolycitystreetshq.org

alex.nicholas said...

How long until we start???

walker01 said...

no email verification? FAIL
sriously nothing has changed to stop multiple accounts. the only way you said your gonna stop cheating is that your gonna monitor us but that will not work well because there are millions of people playing.
that is stupid

SeacliffYSA said...

Marc is bitter and I like that.

Ludko said...

Chat here : http://chat.myMonopolyCityStreets.com

nsbrwttt said...

Up & running for anyone yet?

Im still F5ing the shit out of my keyboard

Ludko said...

Alliance portal: Create, join or beware of the alliances: http://alliance.myMonopolyCityStreets.com

Guxta said...

Good work! There are nice changes... Wainting for the relaunch.

mrbrownthumb said...

Thanks for the update.

Sounds like it will make things a lot more fun. I am hoping that you consider adding extended info in profiles so people can share links to other places like Twitter or blogs. I'd like to know if I "know" the other players around me. Since I keep the same screen name all over the internet it is easy for people to find me, but not so easy for me to find other people I know.

Mari said...

so if you own over 33 streets you lose all your rent in taxes?

Frunt Wudge said...

I think this is just as rediclous as the first time. With out a start time your just causing the same issue all over again.
I also have to agrea with Marc that there is to many whiner here. there is also to many people trying to get fan sites up for it.

Serafina said...

The tax thing doesn't make sense. If you're taxed 3% per street, you're taxed 3% period - the percentage shouldn't go up if you own more streets, otherwise if you own more than 38 streets, you're taxed more than 100%.

This doesn't make sense - please clarify!!!

mark said...

Tax bad idea implemented this way i played for 7 days and owned over 20 streets what the hell can i do with 4 months.

Why are we now limited no country in the world that i know has a 100% tax rate.
Why by buying more and building an empire should we be penalised.

Sucks

Jessica said...

This is really silly. A 100% tax rate once you own too many streets and no cap on selling price of streets. So, they WANT multiple accounts.

Christin said...

1. I agree with above posters that nothing has changed to keep people from cheating. That's too bad, especially in light of #2.
2. The 3% tax is way too excessive. I suppose it will inspire people to sell properties more often, but owning 25 streets means you're earning 40% of your due rent? What types of public services will we receive for this tax?

nsbrwttt said...

Yeah, the tax doesn't make any sence to me

Emily said...

So if you own more than 39 streets (taxed at 102%), the game will take money away from you and you will collect no rent money...If so, this is an awful addition. Please clarify this new tax.

LiveLikeYouAreDyin said...

Quote from rules:
"Remember, at 38 streets you will effectively be taxed 100% and so won’t be making any profit and your bank balance won’t increase."

So.... you can't own more than 38 streets!! How am I supposed to be ruler of the world if you take all of my rent with taxes! That is ridiculous.

Sneedy McCreedy said...

sounds like some good improvments - however, this - "Streets will no longer be protected when they are included in negotiations" - sounds terrible - does that mean that any time someone bids on one of my streets that street is not protected until i act on the bid? that just gives people yet another way of harassing other players - and the hazards and bulldozer thing is actually a big drag. this only encourages more of it, and (persumably) leaves people vulnerable from the moment someone bids till they act on the bid - which really isn't fair because it forces them to keep monitoring the game repeatedly - and, really, checking in more than once or twice in a 24-hour period is a bit much - if you have a life (or a job) that is.

or have i misinterpreted the rule? i hope so - but it's not very clear - please confirm.

Oliverio said...

tax is for people not to buy 100 streets and left streets to other players....

so the war for 1,000,000 streets will be stronger

Zenn68 said...

Good call on the TAX. And to limiting sale of streets to once per day. With 3Mil to start I can buy 3 streets in about 5 mins and wont have to play again till the next day. Unless I just keep setting up accounts and buying 3 streets at a time. Over time I can then sell them all to one account.

Nic said...

The tax idea is completely ridiculous! What incentive do I have to keep playing if I can't expand my empire beyond a certain point? I might not bother playing this time around.

nsbrwttt said...

Im gonna stick with 5 streets until they sort out the tax problem

Feinkost said...

Tax is always a pain - that s the way it must be.
If we do not understand the tax-rule ... that s quite realistic. If it ruins us ... Mr. Monopoly was just too authentic *joking*

Board said...

Die deutschsprachige Community zum Spiel findet ihr hier:

www.mycitystreets.de
www.mycitystreets.de
www.mycitystreets.de

Sneedy McCreedy said...

oh and the tax thing is bad - please reconsider. at least cap it at some reasonable percentage (or confirm that it *is* capped).

when will we be able to play with smaller groups?

mark said...

This tax thing has to be sorted 3% per prop after the initial 5 yes and then 4% for the next so then prop 6 and 7 are at 4% and so on until xxx prop has a cap of 40% say to tax us 100% is a big mistake you will see.

Every one will buy a long street 5 of them why bother with the little ones they hurt your overall income. This is bad for business sort it out.

Zenn68 said...

@nsbrwtt
I'm gonna stick with 100 account 5 streets each till the tax gets sorted out

Serafina said...

The whole point of percentages is so that it's fair at every rate. I could live with a 3% tax, but if you're doing this to try to cap the number of streets people will buy - that's just stupid!! There are tons of streets available, there won't be a shortage - and I would think you'd be trying to encourage participation, not giving people incentives to not buy more than 5 streets.

Especially since there's no attempt to control multiple accounts.

starfleetbrat said...

I have to agree re tax. If you have a couple of really long streets that you can load up with million dollar buildings, then you're set with just those and a lower tax rate. But if you start playing later after the good streets are snapped up and are stuck stocking up on random little streets that only fit three or four buildings on them, then you need more streets to make more money so you're going to be taxed out the whazoo. Which in turn means you'd need more streets to get anywhere and as such get taxed higher. Where is the logic in that?

Alex said...

if I have 50 streets then I'll have to pay real money to keep my account open, right? lol
3% is 3% is 3%. You guys need some math lessons from my 10 y/o little cousin.

Ludko said...

Could you please define cheating?

João Paulo Varandas said...

no email verification = epic fail...

Mokshu said...
This post has been removed by the author.
John said...

Somebody slap whoever thought this tax system was a good idea.

jxdigital said...

So you won't make any profit anymore when you own 38 streets (100% tax!), that's a pitty.
It means the game now 'ends' a lot sooner, and you can never rule the world, or not even a city anymore...

Jason said...

PLEASE IMPLEMENT "BULK BUILD" OR "BATCH BUILD" FUNCTION. IT SAVES TIME AND MEANINGLESS REPETITION CLICKS.

FOR EXAMPLE, IT TAKES FOREVER TO BUILD GREEN HOUSES AND COTTAGES.

Sneedy McCreedy said...

good point @starfleetbrat - the tax - if we have to have one - really *really* should be based on the *value* of the street and not the *number* of streets. and of course it should be capped.

Zenn68 said...

Seriously, all you've done is added restrictions to the game, those are not enhancements. As it is, it takes about 5 minutes of gameplay to go trough 3M. Then what. Scroll around the map looking at all the pretty buildings on everyones streets. Even with over 100M I went trough it in about 15minutes. Instead of limitations how about adding more interesting things to do in the game.

TC said...

kind of funny... I hate taxes in real life... guess I'll hate 'em in fantasy world too.

Liz2 said...

I agree with those above - a 3% tax on streets should be a 3% tax across the boards, not cumulative. If you want to create a realistic tax structure it should be based on income level NOT the number of streets you own.

I could own 20 streets that each earn $10,000 a day and I would get taxed at the same rate as someone who owned 20 streets that each earned $10 million a day - TOTALLY UNFAIR!!! Not to mention that there has to be a cap - why on earth would anyone keep playing if they ended up not being able to make any income once they owned a certain number of streets?!!! RIDICULOUS!!!

You have time before the relaunch, please change this or I think you will find people abandoning the game. If the goal is for this to be fun you shouldn't be taxing people out of the game!

JimmyChau said...

one way to remedy the 3% tax rate is to put a cap on tax rate, say you will be taxed max 60%, have they thought about that?

Kekuz Kognition said...

WHAT ABOUT COMMUNICATION BETWEEN PLAYERS?!?...without that...no point in playing an MMORPG!

Paul said...

The tax thing is good, it will stop people just buying loads of million dollar streets and filling them with green houses, it forces people to build up the streets they have.

Ro said...

Tax of 100% with 38 streets? It's absurd! The masters of the world with less than 38 streets? This is starting not to like...

Zeedox said...

Tax is a good idea, but tiny streets should be taxed a whole lot less than 1 mil roads.

Disappointed to see no good changes to stop cheaters.

mark said...

100 accounts 5 of the longest streets and see what happens.

Mr M have you tested the strategy you have made ie 2 account 1 player buys 5 long streets and over time loads them with the best buildings.

and

Player 2 buys all sorts of crap say 30 streets bearing in mind long streets will go quickly so most of your portfolio will be full of small streets who wins.

player 1 earns millions a day and player 2 has to keep buying and building until tax reaches 100% and then earns no money

what the hell is the thought process to this
.

shoot the genius that thought of it and replace with monkey or blind chimp

Jimbob said...

This game is MONOPOLY! Do you understand what a monopoly is? How can it be possible to have a monopoly when you can only buy a limited number of streets? Think about it, I'll give the game the benefit of the doubt for the moment, but I cant see much to hold my interest for much longer...

Ro said...

Ruling the world with less than 38 streets? stupid

Stylw said...

Kekuz Kognitions - A live chat for the game is getting made by Nick at monopo.ly.

Gleb said...

These are some interesting ideas but WTF?!

I don't see how these changes are going to prevent unlimited sabotage by means of dummy accounts. It'll still be a hell for everyone with no way to retaliate.

Also it seems that top players are still in a big trouble BY DESIGN! it's already been pointed out that everyone who's got a bulldozer card is invited to the leaderboard to choose a victim.

There were quite simple suggestions on how to counter these issues.

Oddjob said...

whoever is in charge of running this game should be fired.

= said...

You won't rule the world by the number of streets you own, you'll rule it through your score - i.e. buying and filling the billion dollar glamour streets quicker.

Good move on tax.

Oliverio said...

If people took all 1M streets the people with streets<1M will never reach the first ones, 'cause they will need more streets to reach them... but you have to pay more taxes...

I don't like the taxes.

Ales said...

We'll be taxed on the value of the street with or without buildings?
Be taxed at the total of the street does not make much sense. With 39 streets I automatically would be losing money. is it?

Ray Wang said...

Haha, funny how you guys don't like the tax. I'm sure you all just wanted to buy up entire cities so that no one else could buy anything. Suck it up. I'll be buying my neighborhood, as soon as I can afford it, and that'll be Monopoly for me!

Gleb said...

Oh, and regarding taxes... you probably are familiar with the notion of...

No taxation without representation!

mark said...

= said..

yes but what a boring game buy 5 streets max them out, log in once a day to receive rent and chance cards major flop.

die a slow death

Super Rei said...

For those who cry for the tax. I think you miss the point. To rule the world is not owning all the streets in the world, but have the highest score among all players. It is not realistic to own all streets in the game. Even just in the same city. If you have played the beta run. You should know offer will seldom be accepted with just money but no street. This rule discourage players to own too many streets.

Aaron said...

Please, get rid of the 3% tax entirely, or at least cap it at a reasonable level (say 40%).

mastax said...

No taxation without representation!

Gabriel Ravelo Franco said...

Whit this rules we are limited on the numbers of streets to buy (we are expose to pay more than 100% in taxes) ....taxes must have limits...
The game is MONOPOLY, so i wil try to own ALL THE WORLD, but this COMUNIST RULE is blocking my way with taxes.
Don't betray the spirit of the game or you should give another name to the game... maybe MARXPOLY.

TC said...

Yeah, 38 is the magic number. I agree that it stops people from filling long streets with houses, but I think they need to re-think the strategy.

I guess that since their target audience is evidently kids without email addresses, they're assuming the kids can't work out the taxes.

I foresee MANY MANY dummy accounts created only to get sabotage cards. Cheating will continue. Players will be frustrated.

jxdigital said...

In addition to my last reply (Tax 100% at 38 streets isn't good and not realistic at all),
I foresee that the game will be most likely resetted/updated again next week, with the following changes:
- correct this Tax bug/feature
- add email verification
- etc. etc.

Like Zenn68 said, every day you're very quickly finished (about 5 minutes), and then you can't continue for that day. There need to be some functionalities added to the game.

This way you indeed almost force people to create multiple accounts in order to be able to have some fun.


Although the idea of this game was good, In the end, I think there will hopefully be some other websites, offering a similar game with better features.

mark said...

why cant I buy more streets in Monopoly I can buy all the board if I land on them first.

There is now no point to buying your 6th street as a small one as the max rent you earn will mean your also taking a hit over all your income.

Christian said...

3% tax = 3% tax ->no 30% or 60%

by 15 streets = 3% tax for total NOT 30% OR???

Michael said...

when this relounch begins? somebody knows the exact time?

Ray Wang said...

Super Rei:

Exactly right. Make 1000 accounts if you want. If you really want to waste your life doing things like that, or calling in sick to work to create 1000 accounts, you do just that. Shows how sad some of you actually are.

I will probably be making 3 accounts, to play in different regions of my interest.

This is a casual game, people, and you're encouraged to strong-arm your neighborhood, not the world. Why so serious?

Alex said...

Why should a player want to buy a small street?

Small streets pay lower rents for same value buildings, pay more taxes and have less room for improvements. And, after all, building prices are the same for any street size.

If at least rent values could grow as building density rises in the sorroundings.

Bill said...

Regarding the tax issue, if you are taxed 3% per street, the total tax will be 3% of total rent (after the first 5 streets).
Example: Street 6 daily rent = $1MM tax = $30k
Street 7 daily rent = $2MM tax = 60k. Total tax = 90k on $3MM of daily rent, or 3% of total rent

mark said...

Why keep score if its only a game this game has great potential but what the hell are you playing at Mr M if you would only listen to your players before doing crazy updates

Fiji said...

So what is our goal now, what is our incentive to play?? Buy 10 streets, come in every day, demolish old buildings and build more expensives ones, till january, when I have the most expensive buldings in my original 20 streets? As will all other players in the game? Please explain this to me, I MUST be overseeing some important fact here...

Kira Lake said...

The Tax has to be the dumbest idea I have ever heard of!

"Remember, at 38 streets you will effectively be taxed 100% and so won’t be making any profit and your bank balance won’t increase."

In Monopoly the idea of the game is to OWN all the property and gain a "Monopoly" This totally defeats the whole idea of the game!!!

So very lame, I don't even see the purpose of playing if that's the case!

Build 5 streets then spend the rest of the game logging in every day to just collect virtual dollars for nothing... (Once you built up your streets.)

So find the longest streets wins I guess? Stupid!!

Maybe you should play a game of Monopoly and refresh your memory on the concept of the game.

Plus as mentioned above 3% should be on total earnings. (Glad your not my accountant!)

Major Fail!

Alfredo said...

- Nice Addition of "For Sale" signs
- Tax explanation has no sense in a capitalist game, the real game wants you to buy ALLthe streets, but here with this rule, if you want to get all the streets of the world you must be saving before money for YEARS ¬_¬
- [Suggestion] Email: could i add VOLUNTARY my email so i can recover my password if i forget it?

Ludko said...

Check the knowledge base at wiki.mymonopolycitystreets.com

Kruelgor said...

I LOVE the changes and new additional rules. Now it's a game! Lets play!

Gabriel Ravelo Franco said...

LETS MAKE A STRIKE. Dont play by the rules of comunist, is a pointless waste of time.

Kruelgor said...

For the record, I LOVE the tax idea. What it essentially does, it forces players to maximize the potential of each and every street. There was an exploit with the previous rules where someone could simply buy up all the streets and place cheap inexpensive houses on them, no longer the case. Beautiful! I love! Job well done.

Alfredo said...

So the games finishes for aplayer when he gets 38 streets and he has built the best buildings in every place of his streets? GAME OVER? Who is going to play this?

THE IRS.GOV said...

IM CREATING 100,000 ACCOUNTS AND WILL TRANSFER ALL THE PROPERTIES AND MONEY TO MY MAIN ACCOUNT THE NIGHT BEFORE THE CONTEST ENDS.
THATS WHAT THE NEW TAX SYSTEM WILL FORCE ME TO DO.

IT WONT LOOK SUSPICIOUS BECAUSE ILL PLAY THE OTHER 99,999 ACCOUNTS LIKE NORMAL. ACTUALLY ILL JUST WRITE A SCRIPT TO DO ALL THIS FOR ME.

THIS IS NO DIFFERENT THAN THE PEOPLE WHO ARE ORGANIZING ALLIANCES TOGETHER.

Ross said...

I have to agree that the tax idea is STUPID. You say that you want us to start in our neighborhood and rule the world. What am I going to do? Buy the streets in my neighborhood that can fit four streets and then sell them? I don't want to be capped at five streets. There should be no tax. Or do a progressive structure, the same as the US. For example, for someone with forty streets (probably the more valuable streets could be in the higher marginal bracket):
First ten streets (income=10$) Rate=10% Tax=$1
Next ten streets (income=$20) Rate=20% Tax=$4
Next ten streets (income=$30) Rate=30% Tax=$9
Final ten streets (income=$40) Rate=40% Tax=$16
Total income=$100 Total tax=$30
Total rate for this person is 30%. However, any additional streets that they get will be in the highest bracket, meaning that the tax rate will continue to go up (maybe there could even be a higher bracket, this is just an example), but at a fair rate, and one that will create a limitation for people who want to buy a ton of streets, but fairly. Anyway, unless something like this is implemented I am *not* going to play this time around.

Xoanxo Vázquez said...
This post has been removed by the author.
Oddjob said...

I predict this game will flop incredibly. Hopefully someone comes along, copies the idea and implements it in a normal manner.

Giorgos said...

email verification plz

Jessica said...

@ Bill. That's how it SHOULD work, but how it's going to work is:

Q: How does daily tax work?
A: There is only one certainty in MONOPOLY City Streets. Tax. Just like in real life, tax now plays an integral part of the game. Tax works as follows: The first 5 streets owned are not taxed. Thereafter the current tax rate is 3% PER STREET you own. For example, if you own 15 streets your tax will be 30% of your total rent collected every day. If you own 25 streets your tax will be 60%. Remember, at 38 streets you will effectively be taxed 100% and so won’t be making any profit and your bank balance won’t increase.

Galego_en_PGH said...

You guys have destroyed the game by resetting it, and now changing to stupid rules.

mark said...

Oddjob

Im sure someone is in the process of doing this somewhere it wont take long

Kruelgor said...

The TAX IDEA is awesome and prevents the exploit which some players were doing. Trust me folks, the tax is awesome. Otherwise, there was absolutely no need to ever build expensive buildings. For example, I built up my value to $80 million in just 3 days because all I did was buy $1 million dollar streets and fill them with cheap $75,000 houses. I blew everyone out of the water in my local leaderboard. There wasn't even a close second. It was very dumb, to be honest. This TAX rule prevents that exploit from being used now, now it's a REAL game.

Gabriel Ravelo Franco said...

Monopoly RIP

Ryan said...

Since when is limiting the amount of properties a part of the Monopoly game plan? Isn't the basic mentality of Monopoly to encourage the collection of as much as possible? Guess the new Monopoly would frown on owning four railroads.

Ross said...

@Bill
No, the rules say that the 3% tax is cumulative, meaning that each *additional* street increases the rate. As soon as you hit 38% the tax rate is over 100%.

Tomek said...

So is there an advantage in owning a group of streets in the same area - like in real monopoly? I don't like the tax idea. It should be as a few people have suggested based on the value of the street with a cap not a constant amount per street.

mferrazlima said...

When restart the game??

THE IRS.GOV said...

IM GOING TO WIN THIS CONTEST BECAUSE NO WHERE IN THE NEW RULES DOES IT SAY IM LIMITED TO ONLY PLAYING ONE ACCOUNT PER IP ADDRESS.

ANY DECENT CODER CAN SCRIPT HIS WAY TO WIN THIS GAME.

I BET AT THE END, 100 PEOPLE HAVE A SCORE OF 9,999,999,999,999.

Kruelgor said...

It's now a real game. Now you people will need to maximize the potential of every street you own, instead of aimlessly purchasing ten thousand streets and placing cheap houses on them all. That was just stupid. The TAX rule is awesome!

Gordon said...

the rules are not good at all,

1. the idea of tax is good but the 3% rules is not that good.

2. I was hoping there is some benefits (increase of rent) if i buy the whole surrounding area - but it's not showing in the new rule.

Overall, not a good start

Gabriel Ravelo Franco said...

The face of Lenin must replace the tradicional old man

Max Power said...

I agree that it's odd that the 6th street could theoretically net you negative income... but if those are the rules of the game, then it's what they are. As long as everyone has the same rules and limitations, then so be it.

"Unsportsmanlike behavior" is very open-ended. And subjective (you'll know it when you see it?).

Would be nice to have some guidelines as to what is considered a no-no.

If someone is going to set up 5-10 accounts with the express purposes of sabotaging me, I pretty much have to either:
a) hope you see it and stop it (though I'm still stuck w/ the damage
b) set up a bunch of throw-away accounts just to get the chance cards to stay above water
c) watch as I get destroyed and removed from the game

Not to mention you will be inundated with requests to ban this player or that... a few legit, and a lot more just resentful.

Kruelgor said...

Every one of these complainers are full of shit. They will all play and enjoy the game for months to come. They're full of it. They're just mad because the little exploit to to place nothing but cheap houses is now gone. haha! hahaha!

Saman Skjellerup said...

Most of those who complain about the tax fail to understand a few things about how percentages work. As does Mr. Monopoly (or he's not giving us the right figures)

One street: 3% [(1 - (0.97^1))*100]
Two streets: 5.91% [(1 - (0.97^2))*100]
Ten streets: 26.25% [(1 - (0.97^10))*100]
15 streets: 36.67% [(1 - (0.97^15))*100]
25 streets: 53.30% [(1 - (0.97^25))*100]
33 streets: 63.40% [(1 - (0.97^33))*100]
100 streets: 95.24% [(1 - (0.97^100))*100]
1,000 streets: 99.99% [(1 - (0.97^1000))*100]

And I'm pretty sure you won't be taxed whenever the rent is paid. You're more likely to be taxed if you get a TAX CHANCE CARD. And I would suspect that the tax will target your available cash rather than your entire fortune.

Now, the numbers Mr. Monopoly posted point to a different percentage though.
15 streets, 30% tax would be 2.35% per street
25 streets, 60% tax would be 3.60% per street

That makes it a somewhat progressive tax that increases as you gain more streets, but with only two listed data points (data for 1 street is useless in this case) means we cannot extrapolate the actual tax rates.

It is more likely that the tax rates for 15 and 25 are incorrectly calculated on their end.

TC said...

@Kruelgor... the reason people were building "tiny" buildings is because of two reasons. 1. They were cheap and it gave them more opportunities to get chance cards. and 2. on a Million dollar street, they gave back 100% ROI rentwise (more than the bigger buildings)

If you want to fix that problem, don't give 100% ROI on the smaller buildings... AND give more chance cards to big building purchases.

The tax thing isn't dumb, but the cap at 38 streets is...

Rob said...

What they should be doing is 3% Tax on the profits of that street, ie...3% of total income. Then at say, 25 roads, make it 5%, 50 roads 8%, etc. etc. up to a cap of something like 60%.

That would be sensible, but the way the new rule is written basically you're stuffed for building a Monopoly.

Ales said...

It's not a casual game.
I want to conquer the world!

NO TAXES! It's a freak!

Karen said...

I'm sorry, the exponential tax rule makes NO sense and just about makes the game not worth playing. I'm going to try it anyways, but it really puts a crimp in what most people feel would be an honest game (1 account per person).

I was looking forward to the mathematical challenge of competing with just one account.

But rules are rules. If I follow the rules as you've written them, you can't complain. That's the game.

Stephan said...

This will definitely make the game more interesting. I'm pretty sure that people will have to play completely different now with these new rules applied.

But since we can't play at the moment, have a look at this Green News.

THE IRS.GOV said...

IM GOING TO CREATE 10,000 ACCOUNTS PROGRAMMED TO ATTACK THE GLOBAL LEADERS. HAVE FUN.

Mark Seymour said...

Taxes don't make sense. It will take about a week before everyones roads are maxed out. I thought Monopoly was about owning all the property. There should be some sort of factor that slows a players growth, but the cumulative tax idea is not the way too go. What about tax brackets? 0% for under 5, 3% 5-25, 5% 25-100, up to %50 for above 1000. It just needs to be something that slows player growth, not a tax that limits growth.

Mike said...

I was complaining about the sheer dominance of 1,000,000 streets beforehand, but the addition of tax creating a hard limit of streets a player can own while maintaining a decent level of income just makes the 1,000,000 streets even stronger!

There is now no point to cheaper streets. They offer less buildings, provide less income, and cause more tax. The competition for 1,000,000 streets will be fierce and then anyone who joins later will automatically lose by virtue of it not being mathematically possible to get the same amount of street income with as little tax.

Under this system, the game will saturate within a month. They may as well reset the game every two weeks because all the time beyond that will affect nothing.

Max Power said...

By the way, the tax is on rent only.

Nowhere does it say you will be taxed on assets.

There is a difference.

Gabriel Ravelo Franco said...

Lets play the classic game with friends and family... Internet killed the game.
I dont want to spend time in having 38 streets full of Monopoly tower just like everyone else, no way.
I am nor kidding, now this is a game for comunist.

Kruelgor said...

I like the TAX. It makes it way more challenging. Now, it truly feels like a game.

mark said...

£ Kruelgor

It nothing to do with placing little houses on a street do u not read you can only own 38 streets then you make no cash.

How long before you get board with this buy 30 streets to keep income max out best buildings then what sit back and do nothing the more streets you then buy will decrease you income until you hit 38 then you make nothing.

38 streets out of billions and billions and billions

Leo said...

Glad to here those significant improvements on game design! It's much more than I expected. Again, I must appreciate the teams' hard working and fast responses. Thanks so much.

Ludko said...

Check the discussion about changes to the rules at MyMonopolyCityStreets

Adrik said...

the tax Idea kind of defeats the purpose of the game doesnt it!?
I guess we are parting further away from capitalism even in internet games now...lol

Ales said...

We have to be heard!!!
#notaxes #notaxes #notaxes #notaxes #notaxes
Twitter democracy!!

Greg said...

So first off, what I like is that you guys have been doing some things that people have mentioned, really good to see. I like the idea of a tax system, really good. The system for the tax though is fail...as people said, reaching 100% tax isn't realistic at all...even for a Monopoly board game. I think you guys need to review that quick.

What sucks is that you guys can't do email verification but I understand why now and thank you for explaining it.

What really really sucks is that you guys aren't updating the OpenMapStreet Data. A thousand or so people jumped over to that site and started to update the areas they lived in that were missing data in hopes that you guys would do at least one more update before going live again. I really think this should be done. Is there a way I can work for you guys, for free? All I would do is update and add in streets...seriously...email me please:

diciple_1 at hotmail dot com

Per Nalin said...

Someone on the team must really love to pay tax or have never paid any! It's probably the first time in the world that we're seeing a 100% tax... and in fact at some point the player will be paying back money to the bank!

Ross said...

@Saman Skjellerup
Wrong. This is not an exponential depreciation. Rather, it is cumulative. The way the rules are written, with up to 5 streets you have a 0% tax rate. With 6, you have a 3% rate, and with 10 you have a 15% rate.
Or, the actual formula is I=G-G*0.03*(5-N)
Where I is net income, G is gross income, and n is the number of streets owned.

Max Power said...

@IRS

Why are you shouting? Calm down, little man.

Also, 10,000 accounts would take a week to set up, if each took one minute to set up and you did nothing else. Not even pee.

If you have that kind of time, and you're this agitated, perhaps there are more fruitful pursuits for your energies?

THE IRS.GOV said...

ONCE YOU GET 37 PROPERTIES THERE IS NOTHING MORE YOU CAN DO IN THIS GAME! THAT'S LIKE 2 WEEKS! LOL TOTAL EPIC FAILURE.

HEY AT LEAST IT WASNT THE AMERICANS WHO FAILED. IT WAS THE EUROTARDS!

Kruelgor said...

38 max streets is awesome, if it's truly the case. What it does is it makes it 1.More Challenging, 2.You will need to be more strategic on picking your streets now, 3. Sabotaging opponents will now be more important, 4.You will NEVER grow out of things to do because you will be aiming to maximizing the potential of every street and with opponents bull dozing your buildings and laying down hazards on you will make it a never ending task.

I love it! Now it's a real game! Before, it was just stupid aimlessly buying up streets and what not, no strategy required at all previously. New rules rock!

Ales said...

COMUNIST GLOBAL MONOPOLY.

FAIL!

#notaxes

Max Power said...

LOL @ whoever said there are billions and billions and billions of streets in the world.

Can I get a recount?

THE IRS.GOV said...

@ MAX. WITH MULTIPLE BROWSERS OPEN AND A SCRIPT DOING ALL THE WORK FOR ME. I CAN SET UP 10,000 ACCOUNTS IN A DAY EASILY.

THEN AT THE END, EMBEZZLE ALL THE PROPERTIES AND MONEY TO MY MAIN ACCOUNT VIA TRADES.

I WIN THANKS FOR PLAYING!

Ross said...

@Mark Seymour
Now that is right. In fact, if you do it the way I mentinoed earlier, a progressive taxation with *marginal* rates, they could even fairly make a 100% tax (preferably something close to that, so that you at least get some token income maybe a 90% rate) just beyond a certain number of streets. But don't make that marginal rate on all of the streets.

John said...

If the streets are of equal value, you should buy 19.

Calculus isn't the best subject in the world for me, so definitely correct me if I'm wrong, but i think this works.

We just need to find the maximum value for the rent function.

x ( 1 - .03(x-5) ), where x is the number of streets you own.

simplified -> 1.15x - .03x^2
derivative -> 1.15 - .06x

Now, set the derivative equal to 0 to find the maximum value:

1.15 - .06x = 0
x = 1.15/.06 = 19.17

Lets see an example.

18 streets
$1 million rent apiece
18(1 - .03(13)) = 10.98 million net income

19 streets
$1 million rent apiece
19(1-.03(14)) = 11.02 million net income

20 streets
$1 million rent apiece
20(1-.03(15)) = 11 million net income

Kruelgor said...

THE IRS.GOV, no you can't if their IP detection system is good. Only 1 account per IP address.

Super Rei said...

How come by always there are some people dreaming for world domination? Are we in a movie?

mark said...

Apparently 42 to the power of 36

womble said...

Your tax is a joke, you've just made this game pointless!!!

38 Properties and you are taxed at 100% - why bother playing? once I have 38 properties full of houses etc then my account will become dormant for 2 weeks (as there is nothing to do except sign-in to get rent) and you will then pull my account (new rule).

This is because, there are now 38 key properties to own, and anyone that gets a majority of them will probably win, they won't trade them.

Drew said...

"Streets can only change hands ONCE per day"
Okay, this is probably a good idea to slow down the cheaters, at least.

"Bidding Cap Removed"
Fine... I can't say this was something that was bugging me, though.

"Addition of "For Sale" signs"
Nice idea, but certainly not one of the hot issues people were concerned with.

"Tax"
What the hell? So you're forcing everyone to fight over the million dollar streets rather than encouraging diverse development tactics. Most of the cheaters I saw only owned a few streets on each of their multiple accounts, though, so this isn't a deterrent for them.

"Street Protection"
I wasn't even aware of this rule in the previous version, so it wasn't an issue for me.

"Forced Repossession of Streets"
Fair enough. But,again, not one of the high-demand changes

"We are monitoring activity of players."
Just how many people do you have working on this task? I can't imagine you have the manpower to watch everyone, so I'm hoping you've developed a few good 'cheater' profiles so you can identify suspicious activities automatically.

"[No]E-mail verification"
Seriously? Pretty much every other gaming site I've ever been on collects e-mails during registration. However, I'm not naive enough to think that requiring a unique e-mail for each account would stop any of the cheating that has been going on, so it probably wouldn't be worth the effort of adding this requirement.

Overall... looks like you've added some new rules that are entirely unrelated to the major issues that players were having and have done very little to stop cheaters (though we will wait to see how good your monitoring systems are on that). The tax rule, in particular, seems completely ridiculous and does more damage to those who aren't able to snag a few million dollar streets out of the gate than it does to anyone who wants to make their money using multiple accounts.

Gabriel Ravelo Franco said...

So is a new world with every body is happy and have some properties and no one is willing to harm others. So, there is no game to play.
Is like the heroine video game in South Park... stupid.

Max Power said...

Just for fun... Earth's surface area (land, not water) is about 57.5 million square miles.

I believe the UN estimates that there are about 6.4 million miles of roads.


The Monopoly board game only has 26 properties.

Kruelgor said...

I'm amazed at how many low IQ people there are in this game who can't figure out why the new Tax system is awesome. Bunch of dums dums can't figure out the glitch that I myself was taking advantage of. I'm very happy the new tax rule will be in effect.

Michael said...

well i guess that all our comments r irrelevent, google will profit anyway... tax no tax who cares???? no point playing anyway all kind of smartass running scripts and hacking programs... all i wanted is to have some fun, guess life is a bitch...

Ales said...

Welcome to Mao Zedong City Streets Monopoly!!!

Gabriel Ravelo Franco said...

Kruelgor, keep the adjetives for the facts not for the people.

Max Power said...

@IRS

I'll watch for you in the game. Good luck w/ it.

Side question, though... why would you bother?

THE IRS.GOV said...

ANOTHER CHEAT PEOPLE WILL USE IS:

BUY CHEAP STREETS, BUILD LIL HOUSES IN ORDER TO GET SABOTAGE CHANCE CARDS. THEN SELL THE PROPERTIES BEFORE RENT COMES SO THEY ARENT TAXED. THIS GAME IS GOING TO TURN INTO A WAR.

NoodleSong said...

I have to say that the idea of collecting tax isn't necessarily a bad idea, but the implementation of it is just ridiculous adding up percentage points like that.

I would suggest a tax rate based on the level of the player or the daily rent income, the higher level/income the higher tax rate. Or maybe do something about the shorter and cheaper streets, because I think by now everyone knows that buying non-million-dollar-streets doesn't really make any sense if you wonna have the highest return on your investments. So maybe higher taxes for high-end streets and lower or none for low-end streets. (Just wonna comment a little more on that. Another thing MCS can do is to alter the rent, so that i.e. small buildings collect more rent on smaller streets and large buildings collect more rent on longer streets, not just this current plat-rate model.)

My point is that taxes, used in a right way, can give the game more dynamic and depth, instead of just ruin it.

And some thoughts about the general game. As far as I'm concerned this game is still in a beta phase and not quite thought-through. It's OK, none of the other browser based games were good enough when they first came out.

So my suggestion is that instead of this long 4 month period, the game should reset every 2 or 4 weeks (just like a lot of other browser based business games). This way you guys can improve the game (I really hope that you DO even after this reset.) along the way without being accused of changing the rules in the middle of the game. It's harder to cheat too, and I guess MCS can publish the leaderboard somewhere after each period. Oh, btw, I hope we can keep our logins after each reset :P

Now I just hope that someone would take their time and read this...

Kruelgor said...

Here's another positive thing about the tax rule. You have millions of stay-at-home moms and drop out kids sitting at home with nothing better to do than to buy up all the streets and lay down nothing but cheap inexpensive houses which yielded the most return on investment (100% return daily on the $75,000 cottages). There literally wouldn't be any streets left within 30 days because these soccer moms and drop out kids have nothing else better to do. The new tax rule is awesome!

ezvpn said...

I think they should clarify the tax, its probably meant the street itself is taxed, not the bldgs on the street. So if you own 38 bldgs or however many it is, you no longer collect the rent from the street itself, doesn't sound that devastating.

Ross said...

@IRS STOP TALKING IN ALL CAPS
Now I won't be able to play in my own neighborhood. The streets are too short. No millions.

Ales said...

Kruelgor...

With 39 streets you will pay will be taxed at more than 100%. Why are you happy?

Please explain yourself

The Quirky Parrot said...

quote/
Tax
There is only one certainty in MONOPOLY City Streets. Tax. Just like in real life, tax now plays an integral part of the game. The first 5 streets that you own are tax-free. The current tax rate is 3% per street. For example, if you own 15 streets your tax will be 30% of your total rent collected every day. If you own 25 streets your tax will be 60%, etc.
/unquote

Come on now, we are not bad at math, are we?.
Regarding the tax, I read the first five streets are tax free. Then each street is taxed at 3% of its rent income thereafter.
Given this is the case, it is evident MR Monopoly is poor at math! Period.
The figures should have been:
- for first five streets. no tax. $0.
- on every street thereafter, tax is $3 per $100 income.
So if you own only five streets, irrespective of their income, you should not have to pay any tax.

Mr. Monopoly. Do the math again.

Max Power said...

@John

I believe you are correct. If all of your streets earn equal rent, your rent diminishes after 19 streets. But doesn't drop to zero until your 39th.

james said...

The goal of this game is not to have the most streets - a monkey could do that. The goal is to amass the most wealth through deals and wise choices.

I think part of the reason there is now a 38-street limit is so that other people have a chance to participate. Left unchecked, there would have been no streets left for anyone who joined after the first couple weeks. That would have decreased the number of people exposed to the game, and therefore lowerd sales of the boardgame that the website is trying to promote.

Kruelgor said...

You will always make revenue despite 100% tax because your first 5 streets are tax free.

Leo said...

It's ok for tax. But, even in real life, we won't collect 100% income tax unless its a communism. I don't think citizen can fight for monopoly in such condition.

It'll be more sensible if a max. tax rate, says 70% or 80%, is applied.

Alex said...

My wish list (too late, maybe):

1. Sabotage is not free. You get the right to do it, but you pay a % of the street you sabotage.

2. No tax. What's the point of a tax if you pay 1M a day for every player?

3. Bulk building. I'd like to build 100 houses on a street with 2 clicks. Maybe it's more expensive than doing it one-by-one, but what the hell, I don't want to spend hours just clicking.

4. To build takes time. You build a house, it will be ready in 5 min. A big building you can count on it in 10 hours...

5. Rents calculated every hour (1/24 of the rent value). This is a world game. Paying everybody at 0h00GMT is terrible for those who can't defend from last minute hazards. Right now, sabotaging really works a few minutes before paying time! If I'm in Rio de janeiro it's 9pm, in Shangai it's 8am, in Moscow 4am.

6. Messages between players. Negotiate is not just a matter of numbers. Sometimes you can let them choose if they want a street, more money, if you don't demolish their buildings, etc.

7. My list of bonus cards. I'd like to save that hazards and demolition cards for an special time. Right now we only have the last one.

8. Sale by owner, with price. If I want to sell my street, I'll put a sign with minimum price I want.

9. Rent prices increasing with building density around my street. What's the point of owning a street in the middle of Manhattan if the rent prices are the same as in the middle of the desert?

10. Trading bonus cards. If I have a bonus building and someone wants to pay for it, why not??

Thunder Pig said...

With the tax reaching 100% for 38 streets, then only fools will be buying itty bitty streets in the cities...the best bet is to buy the longest roads you can find in order to maximize your rent income with the most expensive buildings you can buy.

A Progressive Income Tax is bad for business, and it will prevent anyone from being able to dominate the game, or forming *gasp* a monopoly!!! LOL

davidcrosenberg said...

All the speculation about 100% tax is
from people with incomplete information
who are also bad at math. Wait till the
restart and you will understand.

Max Power said...

The way it's written,

With 5 streets, you pay zero tax.

With 6 streets, you forfeit 3% of your total revenue from all streets.

With 7 streets, you forfeit 6% of your total revenue from all streets.

What math is there to do again?

Leo said...

@Kruelgor

"For example, if you own 15 streets your tax will be 30% of your 'total rent' collected every day."

So I'm confused now. Is the first 5 streets are always excluded from tax?

Kruelgor said...

It's not progressive tax. You are miscalculating and the reason why is because you are not considering the 5 tax-free streets.

Saman Skjellerup said...

@Ross
Well, I missed the bit with the first 5 streets being free.

But I did say that Mr. Monopoly doesn't understand how percertages work.

An example from the real world:
A TV is put up for sale at $1,000.
It is then given a 25% discount
Then a 50% discount
Then a 30% discount
Now, with the way that Mr. Monopoly is doing his calculations, you'd end up getting a (25+50+35)% discount, or $1,1000 off the price. Now, no store is going to give you $100 to take the TV with no strings attached.

In fact the TV will first be discounted to 750. Then to 375. Then to 243.75 for a 75.625% discount. Same as (1 - (1-0.25)*(1-0.5)*(1-0.35))*100.

That Monopoly City Streets don't know how to use percentages, doesn't mean I don't ;)

George Lee said...

Hey,

Is it the wrong interpretation for the tax calculation?

The first 5 streets are tax free, that is simple.

But, for the additional street I own, I need to pay 3% of the rental.

For another additional street, I still pay 3% of the rental, so, it is just a simple mathematic. I ONLY need to pay 3% of my total rental, right?

Say, I own 30 streets and assume $100 rental for each street. I need to pay 3% of the total rental ($2500), i.e. $75, right?

Please clarify....

Kira Lake said...

How to play... (In your OWN words)

http://docs.google.com/View?id=dd2mcpx4_1dvx33zc8

"The ultimate goal"

"Start by buying and owning the very street you live on. Then your friends' streets, your neighborhood, your town, the world."

"Remember, at 38 streets you will effectively be taxed 100% and so won’t be making any profit and your bank balance won’t increase."

PLEASE explain this concept "The ultimate goal" when your taxed to death at 38 streets and its game over? (unless your saying/implying/think there are only 38 streets in the whole world?)

Steve Lockhart said...

Love the new rules. Don't worry Hasbro, intelligent people can see the reason behind the taxes and the added strategy it creates. I can hardly wait to get started as it is clear from the comments that most of these people don't have a clue how to play this game properly.

Thunder Pig said...

@davidcrosenberg:

In the guidelines[click here] it states that when you own 38 streets...your tax rate will be 100%. What is so hard to understand about that?

Quote:

Tax
There is only one certainty in MONOPOLY City Streets. Tax. Just like in real life, tax now plays an integral part of the game. Tax works as follows: The first 5 streets owned are not taxed. Thereafter, the current tax rate is 3% PER STREET you own.

For example, if you own 15 streets your tax will be 30% of your total rent collected every day. If you own 25 streets your tax will be 60%. Remember, at 38 streets you will effectively be taxed 100% and so won’t be making any profit and your bank balance won’t increase.

Kruelgor said...

Well, when they wake up there in the UK I'm sure they will explain more in detail about the tax. Until then, don't freak out.

verblender said...

i support the idea that your score should be based on your assets only. the value of sold goods should not count towards your score and in fact should count as a deduction. the money received counterbalances any sold goods deductions, encouraging players to seek better deals rather than any deal whatsoever. without this, cheating is encouraged as a property that is traded 100 times is worth 100 times more than the property itself.

if this isn't addressed, who isn't going to try to trade as much as possible with their "brothers"?

i mean, sure, not all "brothers" are cheaters. i'll concede *some* are real...

like mine. all 345 of them... right verblender284?

mark said...

The current tax rate is 3% per street. For example, if you own 15 streets your tax will be 30% of your total rent collected every day. If you own 25 streets your tax will be 60%, etc.

The word here is TOTAL rent you collect so your 6th street starts to decrease your total income buy 3%

Ross said...

@davidcrosenberg: WRONG. They say that it is a 100% tax in the new rules. I quote: "Remember, at 38 streets you will effectively be taxed 100% and so won’t be making any profit and your bank balance won’t increase."

Max Power said...

By the way, they're not all in the UK (at least I don't think they are).

Some of them are in New York... not that it matters.

Norts And Ones said...

The whole idea of Monopoly is to get just that.. A Monopoly over others, eg own more streets, be the King Pin.

The new tax rule is just plain stupid..

Tax me at a sliding scale sure,
3% of my income for the first 5 streets,
5% of my income for upto 10,
7% for upto 15,
10% for upto 25
with a cap at 20% for over 30 streets..

Or something similar...

Please.. its simple maths, the more you discourage a monopoly, which in english means 1 ruler, the more you are encouraging multiple accounts..

Kruelgor said...

Ok, so it's official then. 38 streets IS the maximum number of streets you will be able to own. That makes the game way more strategic and fun. I like it.

THE IRS.GOV said...

GAME SUCKS. NO MORE TAXES.

Max Power said...

Mass.

Hysteria.

Thunder Pig said...

@Steve Lockhar:

I understand that long roads will be king in the new game(and the longer the better), and only fools will be buying streets in the cities now...unless that street is worth 1 Million.

Luk RJ said...

I am glad that both TAX and NOT ACTIVITY in the account suggests I made was accepted!
I believe both will make the game better!
Thanks Mr. Monopoly

Kruelgor said...

From a game developers point of view, I can see why they would want to limit the number of streets, and that is to give most EVERYONE and late comers to the game a fair chance. There will be millions of more players joining the game in the months ahead so they HAVE to have streets available for them so they can play.

Jim said...

Is the idea that we will buy and sell more properties? Tax is on rent... so I assume it is not on selling your streets and/or buildings?

Isn't removing the bidding cap of 1.5 M a better way for the multi accounters to funnel money to themselves? The "lead" account has 37 good properties, and buys one 120k road. His second account builds up to the top, then buys the crappy street for 100M. That account is closed and he starts over with a couple new accounts to build up and do again. The "lead" account basically becomes a bank.

I respect that you say your going to monitor for cheating, but I think the task will probably be too huge.

And I don't get the taxes.

But, still, good work guys, I'm still going to happily play!

mark said...

yeah for all of 2 weeks when all you have left to do is rebuild the buildings that got demolished and collect rent that sounds fun and really entertaining however there is another 14 weeks to go

Michael said...

alex, couldnt agree more:)

Leo said...

This is the official document, right?

http://docs.google.com/View?id=dfzghp76_3f3s5b6gr

It clearly states that:

"Remember, at 38 streets you will effectively be taxed 100% and so won’t be making any profit and your bank balance won’t increase."

I'm sure my maths knowledge does handle the question well.

Max Power said...

By the way...

Just curious how many of the American adults on here railing about the taxes in the game voted for the current administration and Congressional leadership?

3% is nothing.

Speaking of, Mr. Monopoly, what are the provisions for deficit spending?

As for 'economic stimulus' and social programs... and all kidding aside...

Is the $1,000,000 minimum daily income still going to happen?

If so:
- will a player with no streets at all earn this?
- will a player with 39 streets earn this?

Thanks in advance, if you bother to answer.

Ross said...

But it's not even max 38 streets. More like, maybe, 20. Even there you've got a 45% tax rate, and who wants to be taxed at that high. As Jon pointed out earlier (nice application of derivatives by the way) you max out at 19 streets with equal income, meaning that getting any more than that, unless you're *really* able to build them up, is stupid.

safc65 said...

you would think someone would tell people what hell is going on
tax thing wont work
hackers and cheat will still buy the expensive streets
i was one of 1st on and all mil plus streets gone in 1st day lol
when you should only have 3 mil
what a cock up lol
tc

Max Power said...

I'm not on Twitter. Someone please tweet the question about the $1M minimum daily income. They seem to answer more there than here.

Lenz said...

With taxes, each human being is limited of the number of streets they can own?

Max Power said...

@Ross

I agree with John's math... my point was only that you're still earning some rent on the 20th street. Just less than you were when you had 19.

verblender said...

the problem before, i think, was not that the people had 1000 roads. it's that they traded 1 or 2 roads 1000s of times per day. that's why the fist rule was 1 trade per street per day.

but if they don't address that your score doesn't get a deduction for the value of sold goods, it's really going to favor false accounts as only your "brother" would guarantee your property back and you win on the buy and the sell ad infinitum...

François said...

@john

i think the optimal mathematical way to play, is to build houses on your first 5 1M€ Streets until you have no more place, then a 6th street and build houses as long as you can... then at 20th houses, destroy houses to build expensive towers.

Max Power said...

@Lenz

Not just the human beings. Every player.

Though you're not limited to the number of streets you can own. You will just have to work carefully to own any more than 38, since your income may dry up (depending on the $1M minimum question).

mark said...

Well im glad 3 of us started this off Mr M hope ur reading

Reality said...

@ Mr Monopoly... I know that you live in Britain, but the name of the game is: "MONOPOLY" ...not "European Socialism."

Even the Swedish tax system was never this bad! In Sweden there was a 100% MARGINAL tax rate... here overall (not marginal)tax rate increases with income. This leads to a marginal rate that is ultimately greater than 100%.

Lawrence said...

The no-cap tax is a ridiculously asinine decision.

I understand the logic behind it, but geebus that is one of the stupidest solutions available.

On the one hand, once you own a certain number of streets, your incentive to buy sell and trade will drop nearly to zero (and actually zero once your tax rate caps out) and all you'll be doing is building more and more expensive buildings for no particular reason. Likewise, you have an even higher negative incentive than before against buying small streets. If you own a small corner of a city, you will be advancing slower than the newbs Lame!

On the second hand, this will just encourage cheaters with multiple accounts to snap up 20-30 streets each and trade with each other to increase money counts. It won't be a monopoly or an empire, just a pure money count. Absolutely Lame!

In other words, the game will be fun to play for roughly 2-3 weeks at which point you'll likely get a huge die-off in interest.
WEAK!

safc65 said...

look give time that restart going to happen in a time zone everyone knows
tax thing is crap no point building empire as you take all the earning
3 mil start ? at least make it 10 mil as most good streets are 1 mil
no rent wh9ilst being bid on no good i can just bid on all streets and be only earner??
this is starting to sound as bad as the game netropolis which started good but got wrecked
and how about a way to communicate to others??
all in all this seqams as cheap as i have seen around

PRETTY SURE THIS WONT BE LAST RESET
and all just for 3 months lol

Michael said...

to whom it might concern... please do include Israel as well in the game, last time it was a big white hole. and dont say that Israel isnt allowing cause in google maps all the streets are visible!

verblender said...

i agree with lawrence on every point but one... those people who die off, their accounts will revert after 2-3 weeks, so somewhere about 4 weeks into the game, a resurgence of repossessed properties should flood the market... that could be fun.

the way it was, though, the entire market sold out in 10 days and never reverted. i agree a cap of sorts is required to keep the game open to new players.

Lawrence said...

And I forgot to mention (sorry if someone brought this up) that once you are at a high tax but high income rate with a maximum # of streets/ game play, you will have no choice but to build things like Monopoly towers, which will be quickly bulldozed by the new players. This is a recipe for immense frustration.

If your goal is to cycle players in and out of the game via frustration, this is a winner of an idea.

On the other hand...

Mirwayz said...

if your rent grows , the 3% grows too. Why have the % grows? that's too bad

Max Power said...

OK, this is hilarious.

Especially the person who posted that the new rules suck... and then in the same post ask when they can start playing again.

Perfect.

Dyonysos said...

Bande de chialeux ! Joué donc pas si ça vous fait pas plaisir et arrêter de vous plaindre. Ça gueule pcq l'on reset,ça gueule pcq il y a des taxes. Arrêter de chialer et faites de votre mieux. Les règles sont les mêmes pour tous.

«Oldest ‹Older   1 – 200 of 551   Newer› Newest»

Post a Comment