Tuesday, October 27, 2009
Yesterday's updates
Additionally, we’re doing more to discourage cheating and have implemented new tools to automate tracking these players. As a result, you’ll notice that hundreds of thousands of abandoned properties have been returned to the bank and are now available for purchase.
In the near future, we also plan to implement a few additional improvements, including addressing the long street building issue so that we can lift building limits on the longer streets.
Thanks for your ongoing patience.
Monday, October 26, 2009
Sorry!
Monday 26 October Maintenance Window
We expect the maintenance window to last between 4 – 8 hours from 8am, GMT Monday 26 October. During this maintenance window we will conduct a full review of the current data set to identify any inconsistencies.
There are 2 main inconsistencies we have indentified with the current data set that we will resolve.
Firstly there are some streets that have been involved in the offer process that are currently in a state of 'limbo’. In this state you can see a street in your portfolio, you own it, but you cannot currently build on it. Once we have run our repairs you will be able to build again.
Secondly, some players own a street but it is not appearing in their property list, again due to lost data from database downtime.
Thank you for your patience and understanding as we work to improve the game.
Thursday, October 15, 2009
AN OPEN LETTER FROM HASBRO
First, we want to thank everyone for their open and honest feedback on MONOPOLY City Streets. It has certainly been an eventful few weeks
We want you to know that we have been listening to your input from the very first day MONOPOLY City Streets launched. We may not always have an answer and we’ve made some missteps along the way. Regardless, we want to take this opportunity to set the record straight about the purpose of the game and the game play itself.
First, some background.
When we undertook this project, many months back, our objective was to design and deliver a free game that would be a fun, interactive, promotional introduction to our new board game, MONOPOLY City. We wanted to bring to life some of the new elements of game play that we’d introduced in the MONOPOLY City board game, like 3-D construction, hazards, and bonus buildings.
This concept, which came to life by working with Google Maps, has been a runaway success. We were surprised and thrilled at the sheer number of people who were excited about playing the world’s favourite game on a global scale. We vastly underestimated our initial hosting needs, which meant many people experienced a very slow or non-existent start to the game. In response, we increased our hardware investment and the game pace picked up.
As many of you now understand, the initial design wasn’t meant to be a massive multiplayer online game; it was meant to be a fun free game to spark interest in the MONOPOLY City board game. There is no end result or ultimate prize when you play MONOPOLY City Streets online. The only goal is having fun while you play. As the online game has picked up momentum, our development team have been working, often around the clock, to improve play, fix bugs, and combat cheating with the ultimate aim of creating a competitive, fair environment so all who come can experience and enjoy MONOPOLY City-type game play.
Because our game is designed for the broad MONOPOLY family audience, we can’t and don’t collect e-mail addresses, and this left us more vulnerable to cheater attack. In addition, the devotion of serious players led a lot of people to spend a lot of time setting up multiple accounts, creating alliances and building BOTS. For this, we simply weren’t prepared.
Because these issues affected game play, we clarified the rules, posted new rules on the blog, and explained our position on multiple accounts -- and have since been going through a process of deleting multiple accounts. We are being thorough, doing our best not to delete genuine players, and we expect to continue to delete problem accounts through the rest of the game. We are following up on e-mails and blog posts that tell us about cheaters, but we have not been as quick as we would have liked in telling players what we’ve been doing about their complaints.
We appreciate the enthusiasm this community has shown for our game. In fact, we love it. We know a lot of people are convinced that this is a beta for a bigger game, but (honest!) we never intended the online game to last beyond its intended promotional period this Fall. That’s why we didn’t plan for the kind of development dialogue that players expect of an MMOG and, in fact, we didn’t originally plan to have a blog. It’s taken us a while to gather the resources needed to engage the community. We’ll continue to listen to suggestions but we have no plans to further change game rules during the promotion period. Because of the overwhelming enthusiasm and popularity of the game, we’re reviewing our options for the future, but no decision has been made..
We have updated the Frequently Asked Questions with responses to many of the questions that we continue to see on the blog and that we have received through e-mail.
We will continue to develop MONOPOLY City Streets and keep improving game play over coming weeks. We hope that people appreciate the MONOPOLY City Streets online game for what it is, and what it was always meant to be, a fun free experience taster of the MONOPOLY City board game.
Monday, October 5, 2009
An update from the development team
Occasionally users who are playing fair but fast have seen a slow down message, this is a throttle in place to stop the unfair advantage players with multiple accounts may have. Please note, there has been no rule change regarding the numbers of buildings you can build, we have, however, added a temporary fix while we work out the issue affecting long streets. Users who try and build multiple buildings on long streets may get an error message saying they’ve reached their limit. When this message appears depends on the street and location. However, is not a rule change and should only affect those with very long streets who are building, demolishing and then building again. We're sorry if occasionally good players get caught by this, but we're trying our best to make it as fair as possible and minimize the opportunities for people to take unfair advantage of the game mechanics.
As the result of us continually working in the background to improve the game, you may experience slowness or may not be able to access your account from time to time. We apologize in advance if this catches you off guard. If you experience these problems, please try again soon.